Developer: Sony Bend
Platform(s): PlayStation Portable Only
Genre: Third-person shooter
Insomniac’s Resistance makes it to the PSP but this time the credit goes to Sony Bend. Retribution has brought to us a great storyline, entertaining gameplay and an entirely beautiful experience.
Retribution has a brilliant plot which is altogether inebriating. The chimeran invasions at various locations, exploring more into the conversion process and somewhat unexpected turns make the game running smoothly at a fine pace. The story has almost all that is needed, however, with a few unintelligent and flawed situations.
The protagonist- JAMES GRAYSON
This British soldier is clearly a very impressive character and has a lot of effect on the entire game. At times he might seem heroic but a few moments later he is back giving out obscenities and vulgar expressions not only to the chimeras and his French allies but surprisingly even to himself. Grayson’s hatred for Mallery is quite well defined as, in almost every location that he encounters Mallery we come across the line- “I really hate Mallery.”
So, we really couldn’t have missed that. 🙂
Sony Bend has succeeded in putting up a good looking game however taking this aspect into consideration we come across many glitches which could feel frustrating or rather, stupid.
The lighting and shadowing effects are undoubtedly applaudable and the beautifully detailed environments cannot be neglected. The cutscenes before the start of every chapter (do not confuse with the in game cutscenes) are immensely satisfying and awe inspiring. The realistic fire, water and other environments and well detailed foes, all add up to it.
The detailing is like never before on the PSP (however much similar to Syphon Filter series). The weapon reloading and firing bullets are full of realism. The intensity at which the enemies blow up and the blood effects are great. The in game cutscenes (mentioned earlier) especially the characters seriously needed some improvement in detailing. At certain instances in the game we might end up looking at a squint eyed Mallery or even Grayson carrying an idiotic expression.
The Gameplay (also includes the Artificial Intelligence and in game physics) is a major component that makes this game even better. The shooting mechanics are simply too great and the wide variety of weapons ranging from carbines to LAARK rockets, the hybrid Razor or the Auger help tackling different enemies. The newly introduced auto aim feature is nicely presented. Before the release of the game this feature was quite controversial and received a critical approach from many gamers as they said that it would make the game considerably easy. However, self exploding Boilers, outnumbering hybrids, mighty and gigantic Titans, frustrating leapers and many more chimeras are always there to compensate and we would hate to think what it would be like without the auto aim.
Defeating the enemies is not quite easy if you’re not ready with a strategy or plan. Switching quickly from the storm rifle for getting a headshot of a Boiler to a LAARK rocket or Grenade to deal with a Titan requires quick thinking. When to use Chaingun and Auger shields, benefits of alternate ammunitions require experience and practice. Pushing crates or pulling down levers is achieved by reaching to the object, pressing the up button and constantly pressing X. Such minigames are interactive and are guided through well.
Controls are practically easy. The R1 fires, secondary fire with the L1, the UP button zooms in, RIGHT changes weapons, camera control with the functional buttons (circle, square, cross and triangle) and movement with the analog stick is quite comfortable (non-sticky too). The crosshairs auto aim on the enemies but if we zoom in, in weapons like the Fareye (Sniper) it goes into manual aim. Sitting in one of the hammers and shooting down enemies is great fun. Using its powerful chaingun or missiles makes blowing up the Chimera easier. Walking into tunnels or climbing crates does a fine job getting through. The swimming mechanics are great. Grayson dives and stays and holds his breath either till he dies or till we resurface him. Poor guy.
All of this and more make the gameplay simply amazing.
This game truly has a fabulous presentation with lots of innovative elements and ideas. Everything from location selects to autosaves, it’s immensely beautiful and well presented.
SKILL POINTS AND INTEL
There’s got to be something more than just the campaign and there is. Skill points that the series is well known for are presented in a wide variety for different areas and locations in Retribution. The intel are spread all over the game and are to be collected from secret spots like openings near the end of a wall which lead to a room, pushing crates to lead to secret passageway are few of them.
The unlockables especially the l